Interplay is an interactive installation that explores boundaries and play within digital and physical spaces. Using a laptop that controls the shape and movement of a projected circle, the audience may interact with other participants remotely by changing their projected environment. Participants under the projection must stay inside the circle for it to stay green, creating incentive for them to redefine personal boundaries.

Created in collaboration with Allan Doyle
Created with projector, Kinect v1, Processing 3.0, and Spacebrew

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